Maybe only costs me a second, but makes me look too cautious. No biggie that I missed it, though, since it seems 50/50.ģ-4 was solid until where I forget to jump over one of the hills. In the first fortress, that high jump is possible. Laugh at my hammer brothers misfortunes - more embarrassing than a time waster, though. Sometimes the piranha plant at the end doesn't spawn for some reason.but it does here. No big complaints from me here! I did hang on to my fire flower a long time, though, so I had to take some hits so I could be small for the pyramid stage.ģ-2 is kinda scary due to the freaky cheep-cheep hit detection. Unfortunately I only pull this off every 20 runs or so.
#Beat old super mario bros 3 world 7 fortress 2 full
In the Fortress, it's possible to grab the leaf with a full p-meter and instantly fly to the top. This basically means the end of my run and has happened maybe 10 times on accident (especially in world 5, where the lakitu and his spikeys give coins as you finish the level). 77 coins, score of 171) then the hammer will become a ship. Basically, if you get your coin total to be a multiple of 11, an even time, and the ten's digit of your score to match the digit of the coins (e.g. In worlds 3, 5, and 6 I need to be careful not to turn the wandering hammer brothers into magic coin ships. Sometimes enemies don't even spawn where they're supposed to! Boomerang brothers and jumping cheep-cheeps, in particular, are quite unpredictable. One thing to keep in mind when watching this run is that some of the enemy positions/actions are somewhat random. Generally, running full speed will earn you a star, so if you see me slow down, jump a lot, or generally act goofy near the end it's because I'm trying to earn something other than a star. Netting three of the same card triggers a fireworks/celebration sequence that eats up 10+ seconds, so that must be avoided. First off, I need to be mindful of the roulette box at the end of each stage.
Let's get the general strategy out of the way. The runs over there were quite useful to me and I tried to mimic their moves as closely as possible. Speaking of which, I have to thank the guys over at Bisqwit's site. I really didn't notice until I started running and comparing it to the emulated run. Mainly, the proportions of some of the stages are slightly off in some areas - slight enough to make some tricks impossible from the NES run. I play using Twin Galaxy's rules, which means I do not abuse wall jumping or warping through walls or other barriers.Īlthough this is a faithful adaptation of SMB3, it does differ from its NES predecessor in a couple areas. No whistles, hammers, or clouds were used to skip any part of a world map. I play every stage and defeat all wandering hammer brothers and the piranha plants in world seven. This is a "100%" run through the Mario All-Star's version of Super Mario Brothers 3, which contains updated graphics and sound compared to the NES version. Also, a big thank you goes out to Kirua for helping me with the any% route and trick.Ĭredit goes to Breckish, my love slave, for the nifty intro/bloopers/credits sections. Without him, this project would have been dead. I would like to give a big thank you to Lord tom who has been working with me on making this run possible. Here a quick basic explanation about the 7-1 glitch that allow me to warp to the end of the game.I manipulate enemies on a certain pixel to allow the game to read some instruction to warp to the end of the game.The plants doesn't matter for the execution of the glitch but I actually need to kill them or unless it will interfer the memories values.The 4 koopas are the hard part that I need to get them to the right pixel or unless the game will crash.Being one pixel off will make the game crash.I will try to improve my time in the near future whit trying to figure out a faster way to get the right values whit the koopa.
MIXTAPE (PROD.I'm realy happy whit the result of this run.This is one of my baby project I've been working on for 2 month for now and I'm glad that I can show it now.Note that this run is far from perfection and there still place to save time. Super Mario 3D World + Bowser's Fury Release Day.Hate not the Wind, Spring Blossoms ~ Eternal Wind.Stardust Speedway Bad Future (JPN/PAL).Love Live! School idol festival: Natsuiro Egao de 1, 2, Jump! EarthBound / MOTHER: Humoresque of a Little Dog ( Buy Somethin' Will Ya!)